Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #9 Day #10

8 hours, day off was a success. Feels good to have a few bonus hours of sleep. A lot of learning how rotation works today. Maybe not great, but it works

Saw blades are in today. They travels horizontally from one edge of their tracks to the other, pausing at each end. The speed at which they move and the pauses at each end are accessible and set through the instantiation object. These blade break and hurt the player. Also in are knives on sticks that spin in a lot of ways, forcing me to get a way better understanding of how rotation works. Sprites got made, they hurt the player. There is a consistent rotation mode in which the knife spins in a circle, constant 180 motion where it bounces from side to side in an arc, 360 motions with 2 hitches at the 180 degree marks, tick tock motions where the blade advances in 90 degree portions with pauses either in full or half circles with the blade bouncing back, full circles with pauses on circle completion, and a quick three swipes all over the same side of the stick in a 180 degree field that then does the same to the opposite side after a pause. ALL SORTS OF FUN ROTATIONAL JOY. It all seems to be accurate, nothing advances past the hour marks that want, that's a first. It was pretty fun to figure out.

Project #9 Day #11

Project #9 Day #9