Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #9 Day #13

7 hours, good to be back. Thanksgiving is done, took two days off, slept a lot. Time to loose more sleep!

The player pushers seem to work for all three types of pusher and they all instantiate off one painfully needy object when it comes to public variables. Horizontal pushers now operate independent of the base. The downward facing pusher was created. Both up and down pushers instantiate their rod components consistently. Fixed the centering on rod components for horizontal pushers. Broke the pusher base into 3 layers from 2 so that I can better control the rendering order. Added all these pushers as potential children of the new pusher base that can be toggled on or off. There are two sets of data for push speed and push timing on each base. A pusher can be assigned to use one or the other which seems to be all the timings each block needs. Fireball spinner is in the game. Sprites got made. The rotation speed can be set, so can the number of fireballs on the spinner. The fireball pixels are actually slightly smaller than other pixels in the game. Electricity, stony stabbers and mimics left. Making good time from what I can tell. Made sprites for electric zappers, no need to start those tonight, I'll just confuse me tomorrow.

Project #9 Day #14

Project #9 Day #12