8 hours, oh gosh.
Got a lot of important fixes in today and the last of the new mechanics (they seem to be working very smoothly too). Moving platforms can now be boarded by the player. The player is no longer shifted around moving platforms when they are in motion. Bats on horizontal move paths no longer travel to the origin before beginning their path. Fixed an issue where a player could get confused about what their current platform is when launched at certain angles or at certain platform combinations. Fixed certain fail states (electricity) creating two delayed spawners for the player's second life instead of just one. Player can also slide onto moving platforms. Fixed the player refusing to acknowledge when a breaking platform disappeared from under it. Fixed the player not being able to identify it's tile configuration from certain breaking platform fail states. Added in prefabs that make use of new mechanics. Adjusted the sizes of a ton of hitboxes to make the game more accurately forgiving. There are quite a few mechanics that arn't gonna make it in but at least what I have should play pretty well.