Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #9 Day #20

Very light day, 4 hours. Got some good things done though, even if they aren't perfect.

Coins increment run score. Distance traveled is accurately calculated, previously slightly inflated due to inconsistent starting y values. Both these numbers are visible on screen. Slowed launch speed. Created a generic script that will allow me to instantiate different configurations based on the player's distance traveled. This will allow me to increase difficulty and allow me to build left and right variations into a single likelihood of appearing. Created a handful and some new configurations. You're gonna hear a lot of me making new configurations. Also the player now accurately loses when not grounded. Previously the player could get stuck constantly triggering fall, but because fall took time to execute, the player would never actually execute the action.

Project #9 Day #21

Project #9 Day #19