Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #7 Day #27

Big 9 hours, great day, best day, its a video game after all. I got all sorts of new stuff! Saving karma works, so does loading said karma. Advancing to next drink (and renouncing) now refills the ice bar and resets the drink icon rotation. Total upgrades are now better managed and reset when necessary. Next drink no longer destroys the entering patron bonus. Fixed upgrades not accepting the their saved settings on a load. They now correctly display this data as well. Created a warning to indicate tea / boba capacity being reached. Fixed the capacity upgrade menu requiring scroll up by default. Fixed readability on some buttons. Visual upgrades now reset with the game. Oh my god my small white board is clean for the first time in weeks.

In another paragraph, we got all the visual representations of tea capacity, they now spawn and replace one another based on the level of their corresponding button. I also have all but on the boba capacity upgrade visuals, and the same functionality holds true over there. It feels great to be making changes I can see again. Spent so long in the guts.

Project #7 Day#28

Project #7 Day #26