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Project #10 Day #12

6 hours, simply path edits. Aunt is in town as of today, shorter day today to go out to dinner with her. AGDQ isn't helping!

Expanded the simply path portion of the A* script. It still removes nodes to create a simplified path consisting of only turn points. But it then further removes nodes from the list if skipping them would not cause the player to collide with untraversable geometry. In looking at the path the player is taking around unwalkable geometry and I am noticing that it will never the less clip through the edges of unwalkable terrain which can lead to issues with sudden repulsive forces. Added a rigid body to the player in the hopes that it would stop this clipping but that has not been successful. Made H force the player into idle to generate mischief. I've generated an edit to the script that should force the player to round corners without clipping but it is both introducing too many calculations and not working consistently. The outline is there though. Work will be continued on this tomorrow. Spent a bunch of time reading up on funneling and string pulling algorithms to come up with how I'm doing to straighten out the path further instead of moving in 8 stilted directions.

Project #10 Day #13

Project #10 Day #11