6 hours, collision and corners. Ended up having to DM a session in the middle of the day, through me off schedule, but 6 hours aren't too bad considering that. Aunt's still around, squeezing in what I can.
Fixed up the anti-corner cutting edits. It is now consistent and not causing tens of ms more lag. Chased an issue for hours that allowed the player to path into unwalkable terrain. Made all the more maddening because the pathfinding script was aware that the destination was unwalkable despite outputting the path. I think I have fixed this by hiding a line in the path simplification function that would add the movement target's position to the end of the path node list behind an if statement that requires that position to be contained within a walkable node. The glitch was occurring semi regularly and after 7-10 minutes of trying to replicate it I have been unable to get the issue to reappear. Hopefully its gone. Really not a whole lot to show, but these were tough for me.