Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #10 Day #15

8 hours, going beyond pathfinding. I have decided I'm going to build Caitlyn from League of Legends, now that I have this path finding thing mostly sorted out... for now. Hard day to focus.

Starting up the wind up process does not mean that a projectile will necessarily fire anymore. The wind up process can now be interrupted and reset. Fixed mashing a-move while in range of a target or mashing an attack command causing the player to inch closer to the move target. Stopped issuing refreshed movement commands to the player while they are attacking a target in range. Spent a chunk of time banging on the system, rubbing against corners, all that "fun" stuff. A few smaller things that didn't make it on the white board. Started work on Caitlyn's Q. I have a projectile, it moves, it disappears, it expands on hit, it needs work. When a character beings a cast they hold on the one input, the most recent input given during the cast animation, which they execute asap. Building and implementing a structure that will let me store commands for later use. In the middle of both building the q function and working it into the state system.

Project #10 Day #16

Project #10 Day #14