7 hours, data entry and cleaning. Not a focused day, deducting an hour because of this. Got an exciting email that ruined productivity but I'm happy to have it.
Found instances where I had not switched from range to unity units. Got in the data for experience to each level. The experience worth of creeps was found (not easy to find). Leveling up effects stats correctly. I had forgotten about crit chance and crit multiplier. Mana regen and health regen manage themselves. Max health increases arrive as full health. Keep cool downs and attack periods accurate across stat changes. Projectile damage calculations are in on the 5 damaging projectiles. Fixed some functionality on projectiles. Reading about how the calculations work on all sorts of things so they go in correctly. Ace's range now scales with level.