7 hours, ranged minions and bugs.
Ranged minions, they exist! I have fit them into all the scripts. There are now accurate stats for minions (minute one minion stats). Minions don't keep running up on their targets if they are in range for an attack. They instead stay at max attack range, or where ever they were when the attack command came in. The slow debuff from the net exists and is built in a way that could theoretically allow for multiple slows to come in from multiple sources, more work to come I'm sure. Slowed down the caster minion's auto attack projectile speed. Melee minion no longer fires a projectile, it just calls that receive damage function from inside the attack process. Stopped minions from confusing their required reached positions with random positions they successfully reached during attack commands. Made use of the wind up variable that has been there for who knows how long but was never pulled into anything. Skill shot projectiles can hit minions with the new layer situation.