7 hours, minions getting fixed. Interrupted early today, still a good day for work.
Player can take damage. Melee minions have an aggro range larger than their attack range. Minions can take damage and be destroyed. When a minion is destroyed it takes its movement target with it. Attack commands no longer only trigger attack move commands when the target is standing still. When an auto attack is started it will complete unless the target disappears. During the attack wind up time the character is still, then will re-issue the attack command and begin moving again. Both players and minions can be immobilized by traps. Characters effects by traps are immune for 4 seconds after. If two traps are touched in the same frame, only one triggers. Ranged minions are started.