Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #10 Day #28

6 hours, bugs! Trying not to add anything new so I can have this look nice.

Fixed mashing keys leading to multiple spell casts off the same cool down. Fixed snap traps not being effected by cool downs. Fixed minions not being effected by snap traps and minions being effected by snap traps after a couple frames of delay. Fixed attack move commands not transitioning back into an attack move toward the specified position after an attack command was called. Completing an attack command would instead drop the player in idle. Hunting down minion movement issue where minions are failing to complete their necessary path because they are just outside (one frame's distance) their target position. I have determined it is not because the follow path function is breaking or stopped. It is not because the cmdtype is being moved away from attack move. It is not a collision issue. It is not because a valid path cannot be located to the target. Investigation continues tomorrow.  

Project #10 Day #29

Project #10 Day #27