8 hours, commenting code. Following tutorials.
Coroutines seem real fly. I'm starting to understand how they work, beginning to wrap my head around where yield return needs to be and why. Got to a milestone in the video tutorial I'm working from on A*. Took the day to comment out the code that the tutorial has taught. A lot of careful structure. I can see how there are a lot of uses for structs and classes now, previously unused concepts. Saves a lot of typing.
Having a little trouble keeping everything in my head. This node grid that I'm generating doesn't actually exist in the game world which is a trip. I have previously done tasks like checking hotboxes by instantiating actual collides into the game and then deleting them. Its also rad to finally understand how to write code that isn't bound to the update function. Potentially makes timing things easier? I hope so.