Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #10 Day #7

4 hours, half day! Dynamic updating?

Some more modification of script. Turns out that the calculation of the speed modification value that I was doing at each node was quadrupling my calculation time. (oops) Good thing I don't need it. It has now been striped out of my working code, but that script has been preserved else where. Automated the path finding call to occur every three frames (value will probably change) so that the seeker can adjust to changing conditions in the game world. I'm not convinced that this is the best solution. Given that I'm working on path finding for a largely static world, it may be best if I instead establish a way of spells that should provoke a change in path finding doing so. As I think about it, I probably need both? Also fixed an issue where the script would break when the seeker reached the target. The seeker continued to attempt to move toward the target. This became an issue as when they were contained in the same node, the path contained 0 nodes. This caused some index issues. I'm now no longer calling the movement co routine when there are 0 node in the path from seeker to target. Productive half day, now to DM!

Project #10 Day #8

Project #10 Day #6