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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #10 Day #8

6 hours. I'm getting closer to comprehension, I can feel it. Some more modifications today. Spent some hours in the documentation and stack overflow. Coroutines are real finicky, only certain ways you can call them that then allow them to be stopped. Learned that while hunting down an issue where I was ending up running 10s of copies of my path finding co-routine which was then issuing 10s of copies of the move commands which was a jittery nightmare.

But I'm making progress. I finished my re-commenting. Feeling a little more confident tweaking the system here and there. Created a little bit of state tracking so I can have different pathfinding behavior for move VS attack move VS attack command. Today got in some movement rules for attack command. When a player uses a+mouse0 or mouse1 on a object in the enemy layer that object is now the attack target. The seeker will attempt to move toward it because the target object is attached. I'm also checking every frame if the attack target has moved. If it has, a new path is sought out so that the seeker seeking the attack target until a new movement command is issued. Shorter day today because I have to opportunity to have dinner with my typically college bound brother.

Project #10 Day #9

Project #10 Day #7