8 hours, intro and lurk phase.
Intro tweaks. The bridge has been lengthened. As the player travels across the bridge it fades in in small sections ahead of the player. To lengthen the bridge the arena starts tiny and expands during the portal corruption. Also the portal starts farther out and is teleported closer while invisible.
Created a phase of lurkers and walkers. Lurkers no longer deal 100 damage, they deal 75 so that they are still a big threat in combination with other goons.
Turret bodies emit a glow when they are complete to make the distinction clear.
Working on HUD elements in the introductory portion.