8 hours, HUD elements and intro. Warning, I'm gonna be gone from Tuesday till Friday.
Added some new HUD elements to indicate that the critical data is desirable and created a controls check to gate access to the critical data (small "puzzle" that requires the player to shoot the door a number of times with primary then once with secondary to "hack" it). Touched up the critical data.
Roughed out the fliers only phases.
Created a cool eye of Sauron looking particle effect for the turrets when they are complete.
Instead of placing a HUD element on the first pick up the player sees all the time, all pick ups have a HUD element that encourages trigger discipline when the player is firing and the pick up is on screen.