Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #48

8 hours, HUD elements and intro. Warning, I'm gonna be gone from Tuesday till Friday.

Added some new HUD elements to indicate that the critical data is desirable and created a controls check to gate access to the critical data (small "puzzle" that requires the player to shoot the door a number of times with primary then once with secondary to "hack" it). Touched up the critical data.

Roughed out the fliers only phases.

Created a cool eye of Sauron looking particle effect for the turrets when they are complete.

Instead of placing a HUD element on the first pick up the player sees all the time, all pick ups have a HUD element that encourages trigger discipline when the player is firing and the pick up is on screen.

Project #14 Day #49

Project #14 Day #47