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Project #14 Day #67

8 hours, story and intro smoothing.

Touching walker spawner junk will cause it to throw the player. Previously this action required a jump input from the player, or the player to have jumped onto the object. This should provide more accidents and an easier path to functionality discovery.

W.S.s has a particle to indicate that it is hovering. The particle is a modified version of the W.S.J. particle to provide consistency across the object.

The introductory phase that expects the player to locate incomplete turret vulnerabilities is re-paced. There is now a pause after the turret is spawned accompanied by a progress bar to vulnerability highlighting. If the tower is damaged prior to bar completion the highlights come on and the bar erases. The highlights only effect the nearest valid vuln.

Death in the story phases no longer produces a multitude of different soft locks.

Fixed the flood of errors associated with color control of wounded but complete turrets.

Tuning ignored pick up lifespan.

Misc cleaning.

Project #14 Day #68

Project #14 Day #66