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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #78

8 hours, QA and tuning.

Tested projectile interactions. Plasma generates plink calls when it overlaps spawner components that it cannot damage. Fixed turrets not taking damage from plasma balls when incomplete. Fixed launch laser and launch bomb being unable to damage turrets at all.

Discovered that the player getting hit by their own corrupted projectiles is no fun, that's out.

Tuned fliers to leverage launchers less often.

Fixed an error where the player could activate jump hover and a gun hover at the same time causing the player's upward velocity to vastly overcompensate when exiting the hover.

Tapping jump hover leads the player to have their velocity 0'ed on the x and y planes. The Z plane is 0'ed if the value was positive. If a jump hover is activated and the hover is maintained for the full duration allowed, the player's velocity is not 0'ed, instead the player reenters the launch arc.

Fixed misc damage calls on turrets.

Misc error corralling.

Started learning a little bit of Blender. Just need to be able to make some shapes (a few torus and a hex tile).

Created a new arena floor from hexagonal tiles, they aren't taking textures, its a problem to be worked on.

Project #14 Day #79

Project #14 Day #77