8 hours, new arena floor implementation.
Forward progress on the new floor. Phase advance pulse is in, it works now. When the floor is forced to a certain layer count each tile's color and emissive is reset. Reverted floor size being calculated on call to being calculated on change. The larger the difference between desired layer and current, the fast the layers are added or removed.
Solved spawn issues for walker lurker phase in intro.
Solved walkers failing to grab static pick ups.
Solved an issue where walker build particle was failing to toggle.
Aligned spawns with new floor height.
Fixed intro phase turret wipe.
Working on re-pacing the intro.
Misc.