Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #85

8 hours, turrets and layers.

Going to try standardizing the game into some preset layer types before I break for the holidays.

Building body and building vulnerability standardized across all instances.

Creating these provoked major retooling of how the turret is coded. Nothing got away untouched.

Fixed the source of path finding failing to find the ground beneath certain types of units. Solved pathing issues where the back up goal when dealing with path blocked turrets was also inaccessible due to the turret's hollow center.

Solved turret and flier projectiles not firing back when provoked while corrupted.

Outlined a plan for a new projectile interaction system. Started, more coming tomorrow.

Project #14 Day #86

Project #14 Day #84