8 hours, flier spawner junk purpose.
Flier spawner junk has a reason to exist other than as an occasional movement nuisance, its also more of a constant movement nuisance which I appreciate.
Flier spawner junk will now topple toward the center rather than in a random direction. Reduced the damage thresholds and max health of WSJ. When a damage threshold is reached the WSJ deals damage in a large sphere that sits at the top of the junk.
FSJ responds to landing on launchers. It will move to topple to the opposite side at a new (constant not exponential) speed traveling back up and through center. This will cause the launcher to fire and be consumed. The FSJ reconfigures its damaging colliders to detect objects traveling the opposite direction. Updated the writing of these processes.
In preparation for caring about small junk environmental or friendly fire kills enemies (walkers, fliers, lurkers and shooters) now generate 3 times as much small junk. Flier spawner junk, Walker spawner junk, Shooter junk, shooter projectiles and turret projectiles now have the tag (SmallJunkMultiplier) to trigger the larger spawn of small junk.
Bug crushing.