8 hours, HUD and FSJ. I have survived the work of 2017.
Fixed the damage calculations on flier spawner junk to deal more damage the closer to the junk the player is (broken previously). Overlap projectiles (plasma balls and launch laser) deal damage to FSJ. FSJ spawns small junk if it naturally expires (the same goes for WSJ too).
All affect health calls send a killer ID along.
Finally figured out getting walkers to fade in like their spawners.
Made a WASD HUD indicator and implemented it in to the intro and in post launch action launched state to suggest that there is movement control available.
Fixed issues where the HUD would not consistently display togglable elements by removing unnecessary calls to wipe widgets.
Fixed projectiles not interacting with the critical data once again.