8 hours, projectile mechanics.
Streamlined the code for enemy projectile interactions. Reads more like other projectiles.
Rewrote homing projectile to separate it from primary projectile (functions more like plasma ball now anyway).
Laser's pop up on launch corruption. On retouch it destroys the launcher and spawns a handful of homing projectiles.
Un-corrupted enemy projectiles can trigger corrupted projectile effects.
Fixed walker spawner junk spawning in too high.
Added new particle effect for medium enemies being launched.
Ensured that correct particles where being used for each launch.
Small junk no longer launches from above the launcher (several hundred units above it).
Spawners respond to projectile interactions with the intended lighting effects.
Walker spawners can no longer spawn in the center (this was leading the infinitely bouncing objects which is bad and dangerous).