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Project #12 Day #1 - RTS

8 hours, we are back!

Project 12! I enjoyed the pathfinding project quite a bit and I'd like to keep working on the concept. For my last pathfinding project I learned how to make a waypoint pathfinding system, but that system wasn't allowing me to have collision avoidance in a smooth manner. So now I'm going to be looking at using nav meshes and the pathfinding built into Unity to build a system that allows for the elegant movement of multiple objects simultaneously. I'll be making time to understand how Unity's built in pathfinding works and hopefully adding a little to it if everything goes alright. I'm hoping to be wrapping this all up in some sort of terrible Starcraft single player mission lookin thing.

Today, loads of reading, getting the basic gist of everything. Learned about the basic differences of waypoint vs nav mesh pathing. Introduction to concepts like flocking, clearpath and velocity obstacles. I do not have a great understanding of any of the math yet but they all seem useful. Built and then unbuilt my waypoint system in the new project as I realized that Unity has a built in nav mesh pathfinding system. Did some reading on how it works. Got a cylinder moving. Implemented the box selecting found in most RTS games.

Project #12 Day #2

Project #11 Day #14 - FINAL