8 hours, more connecting together. It's all coming together at once, I should have a moving casting entity in the next couple work days. I am taking tomorrow off to see a friend before he vanishes to vacation.
Created interfaces for abilities, unit manager, unit stats and range finders. Distinguishing between aa range and casting range. The auto attack coroutine fits into the system now. Cooldowns start on ability use. Using an ability checks its cast type and proceeds instead of having to hard code each ability setting the cursor status on its own, easier to modify this way. Queued command code fits into the system now. Grabbing keyboard inputs. All sorts of other little things. I'm bouncing around a lot which makes me not want to take detailed notes since I risk losing a thought while I find space and write. But its coming together, this should be together well before day 15 (victory condition).