Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #12 Day #10

7 hours, charging audaciously, also crying. Max one more week of stress until more different stress, oh boi!

Issuing attack commands in the middle of an AA causes them to become queued instead of executed. Queued attack commands get fired after the AA completes, uh god I just realized how this is poorly made...  Battle Cry is functional, the temp steroid and the cooldown (which is now buffed out across the board). Fixed attack speed math. Created a buff class and monitor that can deal with simple stat increases for fixed durations. Audacious charge is fixed. The pathfinding no longer stops the unit from reaching its destination. A slow is now applied to all units that are in damage AoE and that is accurately working as well, keeping with the rule of only the strongest slow applying at once. 

Project #12 Day #11

Project #12 Day #9