7 hours, Q works. I've tried hard to keep spell specifics out of the generic scripts but some of Q and W is in there now, I'll live with it. They are just so closely tied to auto attacks that I don't know how else to do it.
Critical strikes are in now, so is critical chance, its almost like I forgot about crits. The passive component of W is online. A new function was made for calculating auto attack damage and it glances at W to see if its time to have an auto crit. Every third AA both crits and heals. Healing is being done by passing in negative numbers of pure damage to the damage receiving function. Simplified the Fire Queued Command function. Three Talon Strike's activation starts a co routine that runs for 5 seconds or 3 instances of auto attack damage calculation which has a reference to check for Q's active. Bonus damage added to AAs after critical strike calculations. Created a CC type for buffs, they determine an amount of time the target unit will be in a Locked Out state, during which they can not be controlled. The third strike of Q issues a stun. The CD on Q only starts after the 5 seconds are up or 3 autos occur. CDR functions. Activation resets AA variables to allow for AA reset.