Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #12 Day #18

8 hours, back to the code.

The conversion of the old code is coming along great! I am satisfied with how I have set myself up for this. The new modified scripts are using the enums from the base scripts for the sake of simplicity and communication. I don't think that'll bite me later? Replaced the script references that will only work for the default Xin. Q and E are functionally good to go because they have only had functionally removed and numbers adjusted. Passive getting along well, its got two parts. The half that reduces cool downs based on the first two refreshes of Challenge debuffs should work (untested). Audacious Charge and auto attacks reset Challenge duration. The number of times a Challenge is reset gets tracked, first 2 take 1 second off cooling down abilities. When a Challenge debuff expires it is no longer tracked. The attack speed function has its numbers (they'll be reworked and smoothed out). Three stacks are gained for large monster or champions hit  with spells, one for smaller enemies. Triggers are in E and Q. Need to track what has been hit, since each set of thrill charges should come from hitting a unique enemy.

Project #12 Day #19

Project #12 Day #17