Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #12 Day #26

7 hours, bug hunting.

Smoothed out some issues with soft locks involving changing the selected units. Fixed Move commands not canceling auto attacks that are in the wind-up phase. Fixed thrill stacks having no effect: buffs are not placed on the correct target (ha!), attack speed now correctly added to the bonus attack speed stack instead of base, fixed rounding errors due to float usage. The player now faces the target it is attacking the in the wind-up phase of an auto attack. Pulled in health bars from the path finding project, they work great. Fixed how damage calculations were looking at resistances. Casting E near a target will no longer soft lock the character. Killing a unit then casting W will not longer soft lock the game.

Project #12 Day #27

Project #12 Day #25