7 hours, bug fixing and surfacing stats. I think I'm gonna take the weekend off. I also might put a couple bonus days into this project, so that is shows better.
Leveling up, it can happen now. There is a button you can press and the character levels up, gaining the appropriate stats and a skill point to invest into a spell. Skill points are assignable to spells by holding control and pressing the ability's assigned key. The number of points assigned to a skill is visible. The 8 core battle stats are visible on the ugly interface. Fixed a soft lock for a character that's auto attack target dies. Chased down what appeared to be thrill buffs not expiring and ended up fixing attack speed calculations 3 different ways. Max level for the character and for spells in functional. Bringing the design summary in line with the current design.