7 hours, visual data. Still glancing around, forming a new plan.
Would you believe me if I told I lost close to 4 hours figuring out how rotations work in unity, cause I did, and I still don't really get it. Its more like I found a perfectly good work around, cause Quaternions are a real doozy. But the zone to be effected by R's sweep is now visually represented, and the representation accurately reflects the direction the sweep will be traveling. The area affected by W is now highlighted. W's range increases at it levels up correctly. The player flashes red when an auto attack fires. Discovered that my measurements are off because the base that I'm building the whole Xin character off of is set to a scale of (0.5, 1, 0.5). Fixed Q disallowing the player from stopping AAs until all three were used.