7 hours, re-tuning the kit.
Improved the visibility of the auto attack color change indication. Reorganized my scripts to stop being nightmares. Played some Jax. He is the character most similar to this Xin Zhao that I'm building and I want to be sure that they play differently. Researched passive attack speed, Xin's new passive should have "reasonable" attack speed numbers on it now. Researched slows and slow ranges to bring the scaling range of W in line with what the game sees as reasonable. The W then became a line slow that could effect anything Xin ulted at level 1, and at level 5 extended slightly beyond his dash to make catching a target easier. But that large slow range never appears on characters like Xin (melee and with additional CC). So W is getting reworked again into a spell with a fixed low range, keeping the long cooldown. It will be unit target and a cone AoE radiates out the back of the target, the range to which this bloom extends scales with level. A bunch of other small changes were made, but this is another design day, not really sure how to enumerate all the ideas I came up with and didn't like.