Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #12 Day #24

7 hours, new W and bug fixing. Taking tomorrow off, don't freak.

Slows are now handled accurately, actually, for real this time. New W has a short cast range to the target and units between Xin and his target are effected. Additionally, the W's effect then cones out behind the target to a max distance that scales with levels. This way he maintains his melee feel while being able to propagate instances of challenge to interact with in a fight. Spell cool downs are visible for the selected unit. Attack move commands on target or on ground no longer reset the selected units auto attack timer. Did my research on AoE slows, and with some tweaking the W should be in line with whats reasonable. Working on bringing down complexity, and power level, I'm concerned about both. I have some ideas about how I want to change things around, I'll talk about those when they are in.

Project #12 Day #25

Project #12 Day #23