Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #13 Day #16

7 hours, gem and flying shooter behavior.

Fixed the gun not being able to fire automatic after firing a burst. Flyer spawner spawn zone does not block projectiles. Walker spawner impacts nav mesh. Gems spawn from flying shooter kills. Gem movement is handled on the gems themselves not on the player. Overlap space for gems is larger than the gems themselves. Overlap leads to player picking up the gem. Spawned in off spawner destruction. Gems constructed with correct homing bool. Cannot fall off stage. No homing during gun CD from blast. Flying shooters check their path before traveling. If the path is blocked, they reselect. If they reselect 10 times, they perform no movement and enter target acquisition. They don't get stuck on one another during motion any more either, when in contact they move around one another.

Project #13 Day #17

Project #13 Day #15