Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #13 Day #15

6 hours, spawners and pick ups. Short day, I know. Got a thing to get to.

Wow, spawners were taking damage in all sorts of unintended ways, these are all fixed. Flyer spawners can have either one or two vulnerable points. If they have one, they are destroyed when the point is damaged enough. Each point has its own health pool. If there are two, both must be destroyed. When the health pool expires, the component and its light are removed from the object. The more durable towers show after a period of time has elapsed. Working on pick up behavior. They will come from destroyed spawners and large enemies (to be implemented). They are currently dumb bouncy projectiles. When the player is not actively firing they home in on the player.

Project #13 Day #16

Project #13 Day #14