Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #13 Day #23

7 hours, laser effect and tracking consistency.

Flying shooter laser emitter is set up on the object, toggles as desired. Emitter extends effect to the first hit spawner or world static object. If there is no hit it extends 4000 units in the flying shooter's forward direction. All sort of learning about particle emitters and tweaking the effect to get it working. Gems dropped at the standard size. Trackers called for when appropriate. Working on getting walkers to grab the flyer more consistently, they currently get hung up on one another because they only see one path to this enormous object. Hours into the flyer calling for closest trackers only, I'll finish it tomorrow. 

Project #13 Day #24

Project #13 Day #22