7 hours, fly spawner spirit bomb. Taking tomorrow off, D&D and I need more ideas for things in this game.
Flyer spawners count their spawn rotation attempts. After x the spawner begins to glow and makes trackers calls for every un-preoccupied walker withing xxxx units. These walker can intract with a new dedicate touch collider on the spawner. Walkers reduce the time between spawns, spawns period = period * (0.8 ^ #touchers). If a fly spawner doesn't have a second vulnerability it doesn't have the second bump. Trackers set free on fly spawner death. Dead flying shooters have world collision again. Gem dropping consistently now that its performed through the game mode rather than these objects that are in the process of being deleted (seems to be causing problems). Working on gems altering the way the player's gun works, more on that next.