Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #13 Day #50

8 hours, tightening up the pace.

Resetting or dying during practice no longer removes the crosshair. Touching the goal ends the game with success. Success resets on each FP character spawn. Goal gets cleared when the board clears. Phase 12 difficulty tuned up. Flyers only spawn and turrets only shoot if the player is alive. Practice mode has a reminder, that pulses orangish yellow that you gotta hit escape if you want a real run. The phases now keep pace with the player, if the board ever clears, the next spawn triggers. Tuned the exit timers for a smattering of phases to keep the bar high for players (this might be a bad thing, I'm not sure though).

Project #13 Day #51

Project #13 Day #49