8 hours, phase passes for breaks and length. Taking tomorrow off. See you on Monday.
Traveled through the phases adding in breaks where they felt necessary. These smaller breaks begin once the field is cleared so that individuals making better than expected time are not forced to wait an extended period. Rebalanced turrets to make phase 7 feel less random. Shortened phases 6, 9, 11, 12, 13 and 14. These phases had some redundancy within them that didn't play well with the run format. Gun level pacing maintained. Tuned up the pace and challenge of phases 6 and 5. Post death screen informs the player how they died. Practice mode is more honest about the number of pick ups one has post phase 10. Maybe I make an easy mode?