8 hours, tutorial touch ups. Unsure if there is still 5 days of work left in this project, but I'm sure I can find a way to keep busy. Maybe I can do some cool stuff with the lighting.
Prettied up the tutorial a bit. Easier to read the text thanks to some bordering. Text grabs attention with a color shift when it changes. Cut out some phases, cutting out words. Death by goal has a post play menu acknowledgement. Save data correctly collects the best time a difficulty has been completed in. Another pass over the flyer spawner, should have fixed it now very rarely refusing to light up. The hard mode toggle on the main menu remembers what difficulty was just played. Stat screen truncates the best time a difficulty has been completed in.