8 hours, phase work. Lots of play.
Removed another delay phase. Rewrote some more phase code. When the game selects a new quadrant to spawn fliers in, it can no longer select the quadrant occupied by the player. Narrowed the spawnable space in each quadrant slightly so that players of the edge of the selected quadrant have time to react. Created phase 10. Finished off phase 9. Created fair end states for phases 6, 9 and 10. Created a stopwatch on the HUD. The HUD counts down pick ups to upgrade. Decreased the play area by 25%. Adjusted spawning and pathing to account for the difference. Smaller play area feels better, harder to get unlucky on spawns. Misc balance and smoothness changes.