8 hours, pick up tether and walker clarity.
Each level of the gun has a new base material, not just new lights. Realized that I never implemented the gun 3 mats. Fixed the gun materials having an unilluminated pick up notify texture traveling over them which was periodically covering up illuminated portions. The illumination used to notify the player of a gun upgrade lasts longer than a typical pick up illumination. Walkers flash to indicate they are holding onto the player. Walkers have a particle effect that indicates they are constructing a turret / flying shooter. Got the basics in on a tether particle effect that will be used to indicate when pick ups are being pulled toward the player. Its pretty janky, fixing it tomorrow.