8 hours, tether, homing projectile and spawner materials.
Finished the tether particle effect that denotes that a pick up is being pulled in toward the player. Pick up changes its tail particle effect when being pulled in. Fixed up the jank. Improved the code governing when a pick up is homing. When a lurker veers off it will play dead by turning blue for a period. Fixed the conditions for triggering a lurker to veer off. Homing projectiles have a projectile trail to make them feel more impactful. Created a new material for the walker spawner. This new material has visible reactions for spawning a walker, being hit harmlessly, and when the building takes damage.