8 hours, beam tuning & shooter junk.
Launch beam multi-casts units, single-casts for building vulnerabilities and is connecting with all the units I want it to. Beam damage instances no longer tied directly to tick. Beam one-shots small units, deals consistent damage to larger buildings. End of beam leads to the player regaining their speed on the x and y axis. During hover, the player is slowed and their gravity is reduced. Gravity is returned at beam end. Walker spawner junk should always be accessible to the player. Flying shooter junk added. Flying shooter junk is spawned and takes on the velocity of the flying shooter at time of death. It then falls to the floor, on hit it becomes static and damagable. Damaging the junk causes it to explode and be deleted. Has the basics of junk.