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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #28

8 hours, launch actions.

Rewriting launch interactions and adding in new options during a launch. Cleaning, condensing, everywhere. There are now three actions the player can take during a launch that will consume the launch pad. 1) they press space to enter the hover state for a duration or until they release space, during this hover the player may shoot normally. 2) the player may press LMB to charge a bomb. During the charge the player hovers. At the end of the hover duration or one LMB up all damagable units take damage (this will be limited to on screen units later). 3) the player may press RMB to fire the laser. From the laser firing hover, holding either LMB or RMB will maintain the hover and the laser fire. The laser has been narrowed. Fliers no longer bounce off a player that hasn't seen them. Now solving the issue of fliers overwhelming a player close to their spawn by requiring them to speed up over a small period after they spawn.

Project #14 Day #29

Project #14 Day #27