8 hours, new tutorial roughed out.
Created new pick up, bound for hex launcher, for interacting with the new launchers. Enabled the new launchers to properly interact with the player character.
New tutorial:
Same opening, movement controls introduction -> go through portal -> differences. Arena is max size and becomes occupied by a turret ring. As player walks past, progress bars acknowledge and clear the inert turrets. The pick ups from these turrets spawn as pick ups bound for a hex launcher. The hex launcher that aims away takes these 6 to enable. Once active, the player can use it to reach a separate platform containing the critical data. During the launch the player begins enabling guns. Critical data works as it has. On data gather the portal corrupts, but does not got through its full cycle, the walker of phase Wx1 is spawned on the platform with the player, hex launcher away dies and the critical data platform begins to squeeze out. Player takes launcher away. During launch the portal disassembles and arena resizes. On landing, Wx8 starts. This is all in a working state, but it all needs to be tuned. Already a huge improvement.
Moved tutorial code from portal into the game mode.
Misc error fixing.