8 hours, tutorial polish. Took a full weekend for birthday reasons.
Fixed soft locks in the first 2 walker phases.
Adjusted language for pick up collection boost bar to "energized" which is more descriptive while maintaining theme. Changed text on pick up HUD crosshair from "cease fire" to "expiring". The command explained my desire but not the mechanic that was transpiring. Pick up crosshair highlight no longer highlights pick ups grabbed by walkers, they are not expiring during that time and already have associated HUD elements.
The turret projectile no longer loses the 1v1 with a player projectile.
Made the stage squeeze out after introduction to shielded turrets more forgiving.
Space bar hover as a launch action has been removed because it is far worse than the other options. Indications of the hover as a launch action have been removed.
Timer does not show during practice.
Slowed down flier spawner junk tip speed.
Working on new materials for the portal that will better imply what we're doing.
Cleaned lurker script.
Writing to clarify design goals.