8 hours, crit data rework. Illness still disrupting work.
Tuning secondary platform. Edited attraction text. On blocker destroy there is a new sequence. Buffer bar, hey here's the timer, platform blooms, detected, start split timer, back on track.
Added beam to main platform. Toggled off when starting from RUN. Adjusted lighting and range of light associated with beams. Beams no longer associated with the critical data asset which exists only for a limited time.
Wrote a first draft of calculations for run duration based on split timers rather than whole run length. Instead of the run duration, 600 - run duration in seconds is displayed in the right hand corner. 600 seconds is rough estimate for the time being. This timer does not appear until it is introduced and reads 600 until the player is detected.