8 hours, intro phase bugs.
Fixed an error with saving data where the a save would always save its current save phase as the highest save phase ever reached. This would lead to the player being unable to access practice load points after completing a shallower than max save.
Turret shield blocks projectiles and is grabbable by walkers when it is enabled. Solved pathing issues around shielded turrets.
If a walker's spawn is blocked to the extent that a spawn is impossible a corpse is spawned instead as though the walker has been telefraged.
Intro lurkers spawn more consistently, the hex shape of the arena causes some measurement issues.
Fixed a soft lock on save phase 1.
Added the intro to shielded turrets, immediately after introduction to incomplete turrets. This new intro phase has replaced the completed turret sequence which used completed turret spawns (which exist nowhere else) and was crazy boring.
Intro phase minor reordering. Probably going to get a lot shorter tomorrow.
Turret spawns no longer see launchers as the floor and will spawn clipped through them which is fine.